Catch / Release
Catch / Release
Sorcery, 1UR (3) 

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. 

Sorcery, 4WR (6) 

Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker. 

Fuse (You may cast one or both halves of this card from your hand.) 

Illus. Kev Walker
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